Convert an existing codebase in the current working directory into a ShinkaEvolve task directory by snapshotting the relevant code, adding evolve blocks, and generating `evaluate.py` plus Shinka runner/config files. Use when the user wants to optimize existing code with Shinka instead of creating a brand-new task from a natural-language description.
Create new skills, modify and improve existing skills for JavaClaw. Use when users want to create a skill from scratch, edit or improve an existing skill, or refine a skill's description so it triggers more reliably. Also use when a user asks to "turn this workflow into a skill", "save these instructions as a skill", or "make the agent better at X".
Create or schedule a context farmer. Checks existing farmers and offers to build new ones or schedule existing ones.
- 📁 agents/
- 📁 assets/
- 📁 eval-viewer/
- 📄 LICENSE.txt
- 📄 SKILL.md
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
- 📁 agents/
- 📁 assets/
- 📁 eval-viewer/
- 📄 LICENSE.txt
- 📄 SKILL.md
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Bind a variable to an existing resource without creating or changing content
- 📁 templates/
- 📄 install.sh
- 📄 migrate_from_clawd.py
- 📄 README.md
- Install six6 into an existing OpenClaw workspace for the first time.
- 📁 agents/
- 📁 assets/
- 📁 references/
- 📄 LICENSE.txt
- 📄 SKILL.md
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
- 📄 godark-config-schema.json
- 📄 SKILL.md
Analyze an existing project and populate godark.yaml with modules, codegen, CI, and env configuration
- 📁 agents/
- 📁 assets/
- 📁 references/
- 📄 LICENSE.txt
- 📄 SKILL.md
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
- 📁 agents/
- 📁 assets/
- 📁 references/
- 📄 LICENSE.txt
- 📄 SKILL.md
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
Analyze and adopt an existing codebase into the GLaDOS framework