Daily Featured Skills Count
3,840 3,909 3,920 3,927 3,966 4,007 4,027
04/06 04/07 04/08 04/09 04/10 04/11 04/12
♾️ Free & Open Source 🛡️ Secure & Worry-Free

Import Skills

barefootford barefootford
from GitHub Content & Multimedia
  • 📄 prepare_visual_script.rb
  • 📄 SKILL.md

analyze-video

Adds visual descriptions to transcripts by extracting and analyzing video frames with ffmpeg. Creates visual transcript with periodic visual descriptions of the video clip. Use when all files have audio transcripts present (transcript) but don't yet have visual transcripts created (visual_transcript).

0 300 9 days ago · Uploaded Detail →
B1u3B01t B1u3B01t
from GitHub Content & Multimedia
  • 📄 SKILL.md

design-variations

Generates multiple distinct visual variations of a component or page, exploring divergent styles, layouts, and aesthetic directions. Use when the user wants to explore design alternatives, iterate on a UI with variety, compare visual approaches, or generate multiple versions of a component or page.

0 121 6 days ago · Uploaded Detail →
ceilf6 ceilf6
from GitHub Development & Coding
  • 📁 agents/
  • 📁 assets/
  • 📁 references/
  • 📄 ADAPTATION.md
  • 📄 LICENSE.txt
  • 📄 SKILL.md

frontend-design

Create distinctive, production-grade frontend interfaces with a clear visual direction while respecting project design specification constraints, existing design systems, and minimal-diff engineering boundaries. Use when building or restyling pages, landing screens, dashboards, marketing surfaces, or other frontend UI where visual quality materially affects the result.

0 89 9 days ago · Uploaded Detail →
khadgi-sujan khadgi-sujan
from GitHub Tools & Productivity
  • 📄 SKILL.md

retune-visual-changes

Apply visual changes from the Retune overlay to source code. Use this skill when receiving output from retune MCP tools (retune_get_formatted_changes, retune_get_pending_changes) OR when the user pastes structured visual change output containing "# Visual Changes", "# Comments", "Prop Changes", "Attribute Changes", "SVG Attribute Changes", a Before/After changes table, or property diffs with Token/Variable columns. Triggers on: retune, "Visual Changes", "apply these changes", style diff, design tokens, design variables, property before/after table, visual tweaks, overlay changes, "Comment #", "Address each comment", "Prop Changes", "Attribute Changes".

0 50 6 days ago · Uploaded Detail →
hiyeshu hiyeshu
from GitHub Content & Multimedia
  • 📁 references/
  • 📁 scripts/
  • 📄 SKILL.md

codeck-design

Designer role. Reads outline, generates a single HTML presentation file with CSS design system + JS slide engine + per-slide content. Accepts visual references (URLs, screenshots, design specs) and extracts design signals to inform the isomorphic mapping. Use whenever the user says "design slides", "generate deck", "generate the deck", "build slides", "visual style", "reference this style", "like this design", "design", "generate slides", "visual style", "reference this style", or wants to turn an outline into actual slides. --- # codeck design ## Role activation Read `$DECK_DIR/diagnosis.md` for the recommended design role and its structural mapping. You are that person. Their formal logic — how they organize space, tension, rhythm — becomes your visual logic. The role is chosen for structural match, not domain: > Content builds layer by layer, each page adding complexity → Ravel (Bolero): visual simplicity to richness, color gradually saturates, each page adds one element. > > Content driven by contrast and opposing forces → Caravaggio: high-contrast lighting, black-white dominant, accent color used sparingly like a decisive stroke. > > Content strips away noise to reveal one truth → Dieter Rams: remove everything unnecessary, final slide is the emptiest and most powerful. Apply their formal logic directly. Don't explain their principles — embody them in every visual choice. If `diagnosis.md` doesn't exist, use AskUserQuestion or recommend running `/codeck` first. ## AskUserQuestion format 1. **Re-ground** — "codeck design, {current step}" 2. **Simplify** — plain language 3. **Recommend** — suggestion + reason 4. **Options** — choices Only state verified facts. For unrendered results, say "will" not "is". ## Setup ```bash DECK_DIR="$HOME/.codeck/projects/$(basename "$(pwd)")" mkdir -p "$DECK_DIR" bash "$HOME/.claude/skills/codeck/scripts/status.sh" "$DECK_DIR" ``` Read `$DECK_DIR/outline.md` — page structure, content points, user intent, note to designer. Read `$D

0 15 11 days ago · Uploaded Detail →
viperrcrypto viperrcrypto
from GitHub Development & Coding
  • 📁 .claude-plugin/
  • 📁 agents/
  • 📁 autoresearch/
  • 📄 .gitignore
  • 📄 LICENSE
  • 📄 logo.png

picasso

The ultimate frontend design and UI engineering skill. Use this whenever the user asks to build, design, style, or improve any web interface, component, page, application, dashboard, landing page, artifact, poster, or visual output. Covers typography, color systems, spatial design, motion/animation, interaction design, responsive layouts, sound design, haptic feedback, icon systems, generative art, theming, React best practices, and DESIGN.md system generation. Also use when the user asks to audit, critique, polish, simplify, animate, or normalize a frontend. Triggers on any mention of "make it look good," "fix the design," "UI," "UX," "frontend," "component," "landing page," "dashboard," "artifact," "poster," "design system," "theme," "animation," "responsive," or any request to improve visual quality. Use this skill even when the user does not explicitly ask for design help but the task involves producing a visual interface.

0 13 9 days ago · Uploaded Detail →
from2001 from2001
from GitHub Development & Coding
  • 📁 references/
  • 📁 tools/
  • 📄 SKILL.md

unity-visual-scripting

Generate Unity Visual Scripting graphs programmatically via C# editor scripts (creation) or by directly editing .asset YAML files (modification). Use when the user asks to create, modify, or edit a Visual Scripting graph, Script Graph, State Graph, flow graph, node graph, or any visual scripting asset in Unity. Also use when assigning a ScriptGraphAsset or StateGraphAsset to a GameObject via ScriptMachine or StateMachine components. Triggers on keywords like "visual scripting", "script graph", "state graph", "flow graph", "ScriptMachine", "ScriptGraphAsset", "node-based", "bolt graph", or "modify graph".

0 8 7 days ago · Uploaded Detail →
yarhoroh yarhoroh
from GitHub Tools & Productivity
  • 📄 SKILL.md

launch-vs

Launch Visual Studio with a project/solution. Supports known projects, arbitrary .sln paths, or empty VS.\nTRIGGER when: user says 'launch VS', 'open solution', 'запусти проект', 'открой солюшен', or needs to start/restart Visual Studio.\nDO NOT TRIGGER when: VS is already running and user just wants to build/debug (use roslyn-vs).

0 6 9 days ago · Uploaded Detail →

Skill File Structure Sample (Reference)

skill-sample/
├─ SKILL.md              ⭐ Required: skill entry doc (purpose / usage / examples / deps)
├─ manifest.sample.json  ⭐ Recommended: machine-readable metadata (index / validation / autofill)
├─ LICENSE.sample        ⭐ Recommended: license & scope (open source / restriction / commercial)
├─ scripts/
│  └─ example-run.py     ✅ Runnable example script for quick verification
├─ assets/
│  ├─ example-formatting-guide.md  🧩 Output conventions: layout / structure / style
│  └─ example-template.tex         🧩 Templates: quickly generate standardized output
└─ references/           🧩 Knowledge base: methods / guides / best practices
   ├─ example-ref-structure.md     🧩 Structure reference
   ├─ example-ref-analysis.md      🧩 Analysis reference
   └─ example-ref-visuals.md       🧩 Visual reference

More Agent Skills specs Anthropic docs: https://agentskills.io/home

SKILL.md Requirements

├─ ⭐ Required: YAML Frontmatter (must be at top)
│  ├─ ⭐ name                 : unique skill name, follow naming convention
│  └─ ⭐ description          : include trigger keywords for matching
│
├─ ✅ Optional: Frontmatter extension fields
│  ├─ ✅ license              : license identifier
│  ├─ ✅ compatibility        : runtime constraints when needed
│  ├─ ✅ metadata             : key-value fields (author/version/source_url...)
│  └─ 🧩 allowed-tools        : tool whitelist (experimental)
│
└─ ✅ Recommended: Markdown body (progressive disclosure)
   ├─ ✅ Overview / Purpose
   ├─ ✅ When to use
   ├─ ✅ Step-by-step
   ├─ ✅ Inputs / Outputs
   ├─ ✅ Examples
   ├─ 🧩 Files & References
   ├─ 🧩 Edge cases
   ├─ 🧩 Troubleshooting
   └─ 🧩 Safety notes

Why SkillWink?

Skill files are scattered across GitHub and communities, difficult to search, and hard to evaluate. SkillWink organizes open-source skills into a searchable, filterable library you can directly download and use.

We provide keyword search, version updates, multi-metric ranking (downloads / likes / comments / updates), and open SKILL.md standards. You can also discuss usage and improvements on skill detail pages.

Keyword Search Version Updates Multi-Metric Ranking Open Standard Discussion

Quick Start:

Import/download skills (.zip/.skill), then place locally:

~/.claude/skills/ (Claude Code)

~/.codex/skills/ (Codex CLI)

One SKILL.md can be reused across tools.

FAQ

Everything you need to know: what skills are, how they work, how to find/import them, and how to contribute.

1. What are Agent Skills?

A skill is a reusable capability package, usually including SKILL.md (purpose/IO/how-to) and optional scripts/templates/examples.

Think of it as a plugin playbook + resource bundle for AI assistants/toolchains.

2. How do Skills work?

Skills use progressive disclosure: load brief metadata first, load full docs only when needed, then execute by guidance.

This keeps agents lightweight while preserving enough context for complex tasks.

3. How can I quickly find the right skill?

Use these three together:

  • Semantic search: describe your goal in natural language.
  • Multi-filtering: category/tag/author/language/license.
  • Sort by downloads/likes/comments/updated to find higher-quality skills.

4. Which import methods are supported?

  • Upload archive: .zip / .skill (recommended)
  • Upload skills folder
  • Import from GitHub repository

Note: file size for all methods should be within 10MB.

5. How to use in Claude / Codex?

Typical paths (may vary by local setup):

  • Claude Code:~/.claude/skills/
  • Codex CLI:~/.codex/skills/

One SKILL.md can usually be reused across tools.

6. Can one skill be shared across tools?

Yes. Most skills are standardized docs + assets, so they can be reused where format is supported.

Example: retrieval + writing + automation scripts as one workflow.

7. Are these skills safe to use?

Some skills come from public GitHub repositories and some are uploaded by SkillWink creators. Always review code before installing and own your security decisions.

8. Why does it not work after import?

Most common reasons:

  • Wrong folder path or nested one level too deep
  • Invalid/incomplete SKILL.md fields or format
  • Dependencies missing (Python/Node/CLI)
  • Tool has not reloaded skills yet

9. Does SkillWink include duplicates/low-quality skills?

We try to avoid that. Use ranking + comments to surface better skills:

  • Duplicate skills: compare differences (speed/stability/focus)
  • Low quality skills: regularly cleaned up