Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes (Viewer, Entity, Camera, Scene, Cartesian3, etc.), Unreal Engine Cesium components, Unity Cesium components, 3D Tiles specification, and Cesium integrations. Use query-docs with library IDs: /cesiumgs/cesium (CesiumJS), /cesiumgs/cesium-unreal (Unreal), /cesiumgs/cesium-unity (Unity), /websites/ogc_cs_22-025r4 (3D Tiles spec).
Proofread Markdown without changing structure or voice. Use when editing or writing new material. to fix punctuation, typos, misspellings, grammar, and similar errors while preserving headings, bullets, links, frontmatter, formatting, and the author's style.
- 📄 package.json
- 📄 SKILL.md
Turn any markdown into a shareable web page via md.page. Use when the user asks to "share this", "publish this markdown", "create a shareable link", "make this a web page", "send this as a link", "host this", or wants to turn any markdown content into a URL. Also triggers on "publish a report", "share my notes", "create a page", or any request to make content accessible via a link.
- 📁 evals/
- 📁 references/
- 📄 SKILL.md
Use when building, redesigning, beautifying, or refactoring SvelteKit pages and reusable components with shadcn-svelte, Bits UI, or the shadcn-svelte MCP. Trigger on landing pages, dashboards, marketing sites, app shells, forms, navbars, tables, dialogs, responsive layouts, theming, icon selection, and requests to turn an idea or rough mockup into polished Svelte UI without inventing component APIs.
End-to-end workflow to create a coded Business Central agent using the Agent SDK. Follows the official Agent Template project structure. Generates all required objects with correct interface signatures. Use when creating a new BC agent.
Use when creating a castle, fortress, keep, walls, towers, or battlements in Unreal Engine with primitive shapes. Use this skill to inspect the Unreal CLI help, create the sample castle workflow, and verify the result by listing actors.
End-to-end workflow to create a coded Business Central agent using the Agent SDK. Follows the official Agent Template project structure. Generates all required objects with correct interface signatures. Use when creating a new BC agent.
Async HTTP server and client for Python with WebSocket support, middleware, streaming, and server-sent events
Skill template with Bun Shell pattern. Copy this folder to create new skills.
Standard collaboration patterns for all squad agents — worktree awareness, decisions, cross-agent communication
Workflow for transforming prose into semantic OCTAVE structures. Covers tier selection, transformation phases, loss accounting, and decision rules. REQUIRES octave-literacy.
Use when building a web app/api to present rich output or interactive experiences to users.