- 📄 __init__.py
- 📄 claude_code_skill.md
- 📄 claude_desktop_skill.md
Search and manage documentation knowledge bases using docmancer CLI. Use when the user asks about third-party library docs, API references, vendor documentation, version-specific API behavior, GitBook or Mintlify public docs, offline or local doc search, or wants to ingest a doc URL before answering a question.
Review code for bugs, security issues, performance problems, and style. Use when the user pastes code, shares a file, or asks "what's wrong with this code?".
Use when a user's request is vague, ambiguous, or underspecified. Launches an iterative Q&A loop to resolve ambiguity while a subagent explores the codebase in parallel. Outputs a clear, well-scoped context brief so the user can plan sharply. Triggers on "I want to...", "I need...", "let's build...", "can you help me...", "we should...", or any request where the full scope isn't immediately clear.
Structured code review checklist for the Reviewer agent. Provides a systematic framework for evaluating code changes across correctness, security, performance, and maintainability.
Author, read, debug, and modify Claude Code hooks — the user-defined shell commands, HTTP endpoints, or LLM prompts that run automatically at lifecycle events like PreToolUse, PostToolUse, Stop, SessionStart, UserPromptSubmit, and many more. Use this skill whenever the user mentions "hooks", "Claude Code hooks", a `.claude/settings.json` hooks block, auto-formatting on edit, blocking dangerous commands, Stop/PreToolUse/PostToolUse/SessionStart/etc., hook input JSON, `hookSpecificOutput`, `permissionDecision`, exit code 2 behavior, `CLAUDE_PROJECT_DIR` in hook scripts, or wants to guard, observe, or automate anything at a specific point in Claude Code's execution. Also use when the user asks to write a script that "runs before/after" a tool call, runs "when Claude finishes", or wants deterministic guardrails the model can't ignore.
AI Instructions Diagnostics | Supported agents: Claude | Codex | Copilot | Cursor | Gemini
Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes (Viewer, Entity, Camera, Scene, Cartesian3, etc.), Unreal Engine Cesium components, Unity Cesium components, 3D Tiles specification, and Cesium integrations. Use query-docs with library IDs: /cesiumgs/cesium (CesiumJS), /cesiumgs/cesium-unreal (Unreal), /cesiumgs/cesium-unity (Unity), /websites/ogc_cs_22-025r4 (3D Tiles spec).
Proofread Markdown without changing structure or voice. Use when editing or writing new material. to fix punctuation, typos, misspellings, grammar, and similar errors while preserving headings, bullets, links, frontmatter, formatting, and the author's style.
- 📄 package.json
- 📄 SKILL.md
Turn any markdown into a shareable web page via md.page. Use when the user asks to "share this", "publish this markdown", "create a shareable link", "make this a web page", "send this as a link", "host this", or wants to turn any markdown content into a URL. Also triggers on "publish a report", "share my notes", "create a page", or any request to make content accessible via a link.
- 📁 evals/
- 📁 references/
- 📄 SKILL.md
Use when building, redesigning, beautifying, or refactoring SvelteKit pages and reusable components with shadcn-svelte, Bits UI, or the shadcn-svelte MCP. Trigger on landing pages, dashboards, marketing sites, app shells, forms, navbars, tables, dialogs, responsive layouts, theming, icon selection, and requests to turn an idea or rough mockup into polished Svelte UI without inventing component APIs.
End-to-end workflow to create a coded Business Central agent using the Agent SDK. Follows the official Agent Template project structure. Generates all required objects with correct interface signatures. Use when creating a new BC agent.
Use when creating a castle, fortress, keep, walls, towers, or battlements in Unreal Engine with primitive shapes. Use this skill to inspect the Unreal CLI help, create the sample castle workflow, and verify the result by listing actors.