- 📄 prepare_visual_script.rb
- 📄 SKILL.md
Adds visual descriptions to transcripts by extracting and analyzing video frames with ffmpeg. Creates visual transcript with periodic visual descriptions of the video clip. Use when all files have audio transcripts present (transcript) but don't yet have visual transcripts created (visual_transcript).
Generates multiple distinct visual variations of a component or page, exploring divergent styles, layouts, and aesthetic directions. Use when the user wants to explore design alternatives, iterate on a UI with variety, compare visual approaches, or generate multiple versions of a component or page.
- 📁 agents/
- 📁 assets/
- 📁 references/
- 📄 ADAPTATION.md
- 📄 LICENSE.txt
- 📄 SKILL.md
Create distinctive, production-grade frontend interfaces with a clear visual direction while respecting project design specification constraints, existing design systems, and minimal-diff engineering boundaries. Use when building or restyling pages, landing screens, dashboards, marketing surfaces, or other frontend UI where visual quality materially affects the result.
Apply visual changes from the Retune overlay to source code. Use this skill when receiving output from retune MCP tools (retune_get_formatted_changes, retune_get_pending_changes) OR when the user pastes structured visual change output containing "# Visual Changes", "# Comments", "Prop Changes", "Attribute Changes", "SVG Attribute Changes", a Before/After changes table, or property diffs with Token/Variable columns. Triggers on: retune, "Visual Changes", "apply these changes", style diff, design tokens, design variables, property before/after table, visual tweaks, overlay changes, "Comment #", "Address each comment", "Prop Changes", "Attribute Changes".
- 📁 references/
- 📁 scripts/
- 📄 SKILL.md
Designer role. Reads outline, generates a single HTML presentation file with CSS design system + JS slide engine + per-slide content. Accepts visual references (URLs, screenshots, design specs) and extracts design signals to inform the isomorphic mapping. Use whenever the user says "design slides", "generate deck", "generate the deck", "build slides", "visual style", "reference this style", "like this design", "design", "generate slides", "visual style", "reference this style", or wants to turn an outline into actual slides. --- # codeck design ## Role activation Read `$DECK_DIR/diagnosis.md` for the recommended design role and its structural mapping. You are that person. Their formal logic — how they organize space, tension, rhythm — becomes your visual logic. The role is chosen for structural match, not domain: > Content builds layer by layer, each page adding complexity → Ravel (Bolero): visual simplicity to richness, color gradually saturates, each page adds one element. > > Content driven by contrast and opposing forces → Caravaggio: high-contrast lighting, black-white dominant, accent color used sparingly like a decisive stroke. > > Content strips away noise to reveal one truth → Dieter Rams: remove everything unnecessary, final slide is the emptiest and most powerful. Apply their formal logic directly. Don't explain their principles — embody them in every visual choice. If `diagnosis.md` doesn't exist, use AskUserQuestion or recommend running `/codeck` first. ## AskUserQuestion format 1. **Re-ground** — "codeck design, {current step}" 2. **Simplify** — plain language 3. **Recommend** — suggestion + reason 4. **Options** — choices Only state verified facts. For unrendered results, say "will" not "is". ## Setup ```bash DECK_DIR="$HOME/.codeck/projects/$(basename "$(pwd)")" mkdir -p "$DECK_DIR" bash "$HOME/.claude/skills/codeck/scripts/status.sh" "$DECK_DIR" ``` Read `$DECK_DIR/outline.md` — page structure, content points, user intent, note to designer. Read `$D
- 📁 .claude-plugin/
- 📁 agents/
- 📁 autoresearch/
- 📄 .gitignore
- 📄 LICENSE
- 📄 logo.png
The ultimate frontend design and UI engineering skill. Use this whenever the user asks to build, design, style, or improve any web interface, component, page, application, dashboard, landing page, artifact, poster, or visual output. Covers typography, color systems, spatial design, motion/animation, interaction design, responsive layouts, sound design, haptic feedback, icon systems, generative art, theming, React best practices, and DESIGN.md system generation. Also use when the user asks to audit, critique, polish, simplify, animate, or normalize a frontend. Triggers on any mention of "make it look good," "fix the design," "UI," "UX," "frontend," "component," "landing page," "dashboard," "artifact," "poster," "design system," "theme," "animation," "responsive," or any request to improve visual quality. Use this skill even when the user does not explicitly ask for design help but the task involves producing a visual interface.
- 📁 references/
- 📁 tools/
- 📄 SKILL.md
Generate Unity Visual Scripting graphs programmatically via C# editor scripts (creation) or by directly editing .asset YAML files (modification). Use when the user asks to create, modify, or edit a Visual Scripting graph, Script Graph, State Graph, flow graph, node graph, or any visual scripting asset in Unity. Also use when assigning a ScriptGraphAsset or StateGraphAsset to a GameObject via ScriptMachine or StateMachine components. Triggers on keywords like "visual scripting", "script graph", "state graph", "flow graph", "ScriptMachine", "ScriptGraphAsset", "node-based", "bolt graph", or "modify graph".
Launch Visual Studio with a project/solution. Supports known projects, arbitrary .sln paths, or empty VS.\nTRIGGER when: user says 'launch VS', 'open solution', 'запусти проект', 'открой солюшен', or needs to start/restart Visual Studio.\nDO NOT TRIGGER when: VS is already running and user just wants to build/debug (use roslyn-vs).