- 📄 __init__.py
- 📄 claude_code_skill.md
- 📄 claude_desktop_skill.md
Search and manage documentation knowledge bases using docmancer CLI. Use when the user asks about third-party library docs, API references, vendor documentation, version-specific API behavior, GitBook or Mintlify public docs, offline or local doc search, or wants to ingest a doc URL before answering a question.
- 📁 .claude/
- 📁 .cursor/
- 📁 .github/
- 📄 .coderabbit.yaml
- 📄 .commitlintrc.json
- 📄 .gitignore
Share real-time organizational context with your AI agent — query your context graph, manage records, and receive live insights
- 📁 references/
- 📁 templates/
- 📄 SKILL.md
Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill out a form", "click a button", "take a screenshot", "scrape data from a page", "test this web app", "login to a site", "automate browser actions", or any task requiring programmatic web interaction.
Use when a user's request is vague, ambiguous, or underspecified. Launches an iterative Q&A loop to resolve ambiguity while a subagent explores the codebase in parallel. Outputs a clear, well-scoped context brief so the user can plan sharply. Triggers on "I want to...", "I need...", "let's build...", "can you help me...", "we should...", or any request where the full scope isn't immediately clear.
Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes (Viewer, Entity, Camera, Scene, Cartesian3, etc.), Unreal Engine Cesium components, Unity Cesium components, 3D Tiles specification, and Cesium integrations. Use query-docs with library IDs: /cesiumgs/cesium (CesiumJS), /cesiumgs/cesium-unreal (Unreal), /cesiumgs/cesium-unity (Unity), /websites/ogc_cs_22-025r4 (3D Tiles spec).
Proofread Markdown without changing structure or voice. Use when editing or writing new material. to fix punctuation, typos, misspellings, grammar, and similar errors while preserving headings, bullets, links, frontmatter, formatting, and the author's style.
- 📄 package.json
- 📄 SKILL.md
Turn any markdown into a shareable web page via md.page. Use when the user asks to "share this", "publish this markdown", "create a shareable link", "make this a web page", "send this as a link", "host this", or wants to turn any markdown content into a URL. Also triggers on "publish a report", "share my notes", "create a page", or any request to make content accessible via a link.
Capture a follow-up item in Keepr. Use when the user mentions wanting to remember something for a later 1:1, surface a topic in their next team conversation, track a commitment they made to a team member, or note something to check on later.
- 📁 evals/
- 📁 references/
- 📄 SKILL.md
Use when building, redesigning, beautifying, or refactoring SvelteKit pages and reusable components with shadcn-svelte, Bits UI, or the shadcn-svelte MCP. Trigger on landing pages, dashboards, marketing sites, app shells, forms, navbars, tables, dialogs, responsive layouts, theming, icon selection, and requests to turn an idea or rough mockup into polished Svelte UI without inventing component APIs.
End-to-end workflow to create a coded Business Central agent using the Agent SDK. Follows the official Agent Template project structure. Generates all required objects with correct interface signatures. Use when creating a new BC agent.
Use when creating a castle, fortress, keep, walls, towers, or battlements in Unreal Engine with primitive shapes. Use this skill to inspect the Unreal CLI help, create the sample castle workflow, and verify the result by listing actors.
End-to-end workflow to create a coded Business Central agent using the Agent SDK. Follows the official Agent Template project structure. Generates all required objects with correct interface signatures. Use when creating a new BC agent.